I took the time to write it. And rewrite it. And erase it and then write it all over again. You can take the time to read it."Setting rules for the roleplay, sort of."
This is ESSENTIAL! It is about the setting and characters. You always have to keep the things in this journal in mind, especially when you're writing for the characters that multiple people control(such as the king, soldiers, etc.)
There are constantly discrepancies between our posts, so we need some background information about the setting!!
Here are the basics:
- The current country they are in is called BELBRII.
- The city they are in is KYRIUS.
- The king's name is BEOLAGH.
- BEOLAGH used to be a just ruler, but after his wife's death he has become increasingly corrupt.
- The QUEEN is dead. Her name was Ciren. She died in a fire a year ago(this relates to CECILIA and CIEL, so Otter will reveal the specifics of the fire later on in the roleplay).
- BEOLAGH and the QUEEN are the biological parents of CECILIA and CIEL.
- CECILIA is a princess.
- CIEL is a prince, but he disappeared from Kyrius a week after his mother died. No one knows where he is.
- DMITRIY is a vampire.
- DMITRIY and Elise are servants of CECILIA.
- DMITRIY has been granted permission to hunt by the king, granted that he doesn't do it on castle grounds.
- LAIROEN is a wingress.
- BEOLAGH wishes to capture LAIROEN so he can strengthen his military power. BEOLAGH has another hidden motive (leave that part to Otter also)(maybe he suspects the Emperor, or whoever his enemy is, to be responsible for the death of CIREN).
- TAYLA is a rogue.
- ISAAC is a mercenary.
- ISAAC needs to ask someone who can shoot arrows to capture the wingress because he can't do it himself.
- ARATHEN is an elf.
- ARATHEN is an amazing archer and will most likely be looked to by ISAAC since he needs an archer to capture the wingress.
- ZIADI is a very capable fortune teller of the exotic Sinti race, one of the few left in the outside world, who presently lives outside of Kyrius.
- ZIADI is trying to warn LAIROEN of the king's attempts to capture him, against Sinti custom, merely because she has a feeling.
- ROSE is a seventeen year old pirate who helps lead a raid on Kyrius' summer castle (beginning of plot).
- TAYLA is an archer as well.
- ARATHEN will refuse ISAAC when asked to help capture the wingress, forcing ISAAC to turn to TAYLA for an archer while ARATHEN journies out to warn LAIROEN, perhaps meeting ZIADI on the way.
The link to the map is here
, graciously provided to us by Kitty
Background of places:
Belbrii - Belbrii is a country that relies heavily on fishing. It used to own the islands to the east, but the Myrangian Empire slowly gained control of them. The mainland lives in fear of being invaded by the Myrangians, and they are desperately trying to build their forces. Many attacks have been made on the castle in Kyrius(Belbrii's capital city), but they have all been unsuccessful.. So far. War has not been declared between the two countries, just to make that clear. In Belbrii, there has always been a single ruling family, and the crown is passed down through generations. Power is currently granted to descendants of Kaean Ethelstan, a dragon rider who slaughtered the previous ruling family and took the crown for himself two centuries ago.
Therios - Therios is an isolated country where it snows all year round. The area is very mountainous and mostly uninhabited. Mining, logging, and hunting are important. The few villages are self-ruled and independent of one another. The only reason the Myrangians haven't seized the country is because the rocky, frozen ground that dominates most of the country does not have any real value. The king of Therios resides in the relatively busiest city of Shifra, but is no more than a figurehead and exerts no real control over his people.
Myrangian Empire - The empire is constantly trying to expand its borders, but they are tolerant of the people they conquer. The land is largely desert. The people rely on trade to support themselves, and the capital is Dalr(a center of commerce strategically built next to the lake). The demographic varies wildly. People aren't aware of exchanges of power unless the policies are changed suddenly and drastically. Power is passed on to whoever seizes it(tyrants basically). The natives REALLY value strength, and warriors are revered.
Grendara - Another small country that uses farmlands to support it, currently building an army to defend the lands since they fear an attack from Belbrii.
Raotia - Raotia is a great, extremely dense forested area to the north of Belbrii that is mostly inhabited by elves. Local humans believe it to be haunted and normally keep thier distance.
Oros - A very old, peaceful cultural center. Nature is very sacred to the people there, and religion dictates every part of life. The area used to be larger, but the Myrangians took over most of it. The Myrangians decided to leave Oros a small area around its capital in respect. The people are still forced to pay tribute, however.
Felip - Felip is a self-sustained country, though far from isolated. The area is known for its steep hills and extensive rice terraces.
The other areas aren't really important(unless you want to add something in, then go ahead). The continent ended up being MUCH, MUCH more massive then I had hoped for. There doesn't need to be a description for every country. You might also want to fix up the map key.
----------"THIS IS IMPORTANT. READ THIS."
What the title said. This concerns the plot.
Day 1: King Beolagh hires a mercenary, Isaac, to capture the wingress, so he can use the creature's loric haling owers to make his army invinceable in the upcoming wars. Isaac leaves the castle to catch Lairoen by himself that night. King Beolagh summons Dmitriy right after Isaac leaves. The king tells him to keep an eye on Isaac. If Isaac succeeds in catching the wingress, Beolagh wants Dmitriy to kill him immediately and take the wingress to the castle. If Isaac doesn't get Lairoen in one week, leaks information about his mission, or even suggests that he wants to leave Belbrii, King Beolagh wants Dmitriy to kill him. Either way, Isaac is not leaving the country alive; Beolagh doesn't want his enemies knowing what he's doing. King Beolagh gives him the option to accept the task or not.
((Dmitriy can agree or disagree. Beolagh will reveal his true motives for wanting the wingress, so Dmitriy can decide whether or not its for a good enough cause.))
Meanwhile, Isaac comes close to capturing Lairoen, but fails in the end. He goes back to the castle and tells of his failure to Beolagh. Beolagh realizes they are doing something wrong.
Day 2: The king then goes to ask the fortune teller, Ziadi, where the wingress currently is.
Ziadi sees that Lairoen is on the beach and suggests that the king's soldiers force the wingress in Isaac's direction so he can capture him.
The king leaves, and Ziadi rushes over to the beach to warn the wingress. She can't find him and discovers that he has already escaped from danger. Something else troubles her, though; she sees a pirate ship in the distance.
The pirates attack the city. They kill the King Beolagh and capture the wingress themselves.
That's the plan for the first two days. No changes. I'm sick of editing this. Seriously. THIS IS IT.
--------"Combining our characters"
We need to find a way to make our characters travel in a group.
- Cecilia's father dies. She doesn't want to be queen because she irresponsible and (insert reason that no one knows yet
)(the responsibility scares her to death because she is so insecure). Her 17-year old brother, Ciel, ran away to God knows where a year ago, and she wants to drag him back to rule Belbrii. So with a little scrap of knowledge and a lot of assuming, she tries to find him.
- Isaac bodyguards Cecilia on the journey because he, well, likes money. No hidden motives here.
- Dmitriy is proud of his job and will do anything to please the Royal Family. He would follow Cecilia out of the castle when/if that comes up. He doesn't really assassinate people unless they're a threat to someone important to him. He.. wouldn't really pin out one specific person to kill them. Oh, and he wants to eat your babies.
- Kyrian is a thief and a shapeshifter. He doesn't have the balls to be anywhere near the castle, so he doesn't show up until later.
- Taymar is a griffin rider and enjoys to do her own thing. She will meet up with the castle-inhabitants when they move out in a group OR might try to sneak onto the pirate ship while the raid is going on. Sounds like something she'd do. n_n
- Lairoen befriends the people who help him avoid getting captured by Isaac and decides to travel along as a medic-like person, just in case anyone gets injured. That way, his healing powers can at least be used for some good.
(and Isaac will not try to sell Lairoen for money if they travel in a group.. XD I sorta have a way to make that plausible)
- Arathen travels along with them only because he doesn't have a home and feels like getting away from the forest (which will probably be burned in the pirate raid anyway...'cause that's what they do).
- Tayla decides she wants to teach Cecilia how to be stronger (both physically and emotionally). She also wants to try and get closer to Rose so she might have a chance at becoming a pirate.(good thing Rose has a ship comin to her)
-Rose doesn't care much that she helped kill the king, but feels bad that he had been Cecelia's father. Also shares the hurt of losing a brother, but will not admit it. She has nowhere else to go, so when the group comes for the wingress she tags along. Since she only has memories of her sheltered life as Lilia and her life of a pirate at sea, she relishes the chance for more adventure as an outlaw. Secretly, she wants Isaac to teach her how to be an independent mercenary, as the skills will help teach her how to discipline a scoffing crew.
- Ziadi decides to tag along because she feels that this group needs all the help they can get, and her father would say she needed to get out more. She keeps an eye on Dimitriy because he's a vampire and she doesn't trust him. Cecelia asks her to help find Ciel (how do you pronounce that?), but she can't get anyting better than a hazy view, which is not much help (its because he's mixed up in something evil that's clouding her view....its a possibility, anyway). She becomes someting like a second mother to Cecelia, in that she comforts her the most visibly. In addition to everything else, she wants to protect Lairoen because it was her words that sent Isaac in the right direction in the first place.
The other character's destinies, as well as hers, are now intertwined, and as Sinti custom dicates, she must go with them.
----------Long term plot
What we (Wyvern, Willow, and Otter) decided is that the group wants to kill the princess because they hate the Ethelstan family, aka the ruling family, aka Cecilia since she's the only one left(dun dun duuuuuuuun).
Here's the deal. There's the Myrangian Emperor, ruler of the Myrangian Empire(gasp). The people refer to the emperor as simply "Emperor," always and forever; he's an all-powerful dictator basically. The Myrangians have been trying to gain control of Belbrii for years. They have launched many unsuccessful attacks on Kyrius. They keep failing because while they have a strong military and easily conquered the surrounding countries, their ships suck(the empire grew from the tiiiny trading city of Dalr in the middle of the desert, so they never had the chance/need to grow their naval abilities or whatever, aaand pretend I didn't word that stupidly). Are you staying with me so far?
Okay. Now, news reaches the emperor that King Beolagh died. The end of the Ethelstan family rule? Yayz! But wait- there's that pesky princess.. The emperor decides Cecilia must be captured. He gets a buncha werewolves to bring him to her. He never explains to them why he needs Cecilia kidnapped, but everyone can guess- the people of Belbrii will never accept him as the true
ruler unless the entire Ethelstan family is wiped out(the crown is hereditary and is supposed to be passed to Cecilia). That part is set in stone. I am really tired of rewriting and planning and being confused, so that part is SET IN STONE.
Now, for the next part I'm going to rip out a few tufts of hair and list a few options for you to pick from, just because I'm soooo nice and I don't want to dictate everything
(though I'd really really like to, just for simplicity's sake). EDIT THE JOURNAL TO PLACE YOUR VOTE FOR YOUR FAVORITE
. This is an honor system thing(not that it would be very hard to guess who "cheated" since there's only four of us
). What we have ALL agreed on so far is that the emperor sends four werewolf brothers to capture Cecilia. What we haven't agreed on is the werewolves' relationships, past, motivations, etc. So far, here's what I, meaning OTTER, have heard suggested.
The werewolves are brothers that travel together. Peasants are unsure of whether this infamous group even exists, but stories are told of them to terrorize children. The emperor hears about them and somehow manages to contact and hire them to capture Cecilia. Since the werewolves hate the Ethelstan family for whatever reason, they agree to help.
Past: they used to be humans and one was bitten by a werewolf, and since they're really close brothers, they become werewolves with each other.
The werewolves refer to each other as brother, but they are not blood related. The rest is the same as above.
Option C(I discussed this briefly with Kitty, but I don't remember exactly what she said >>" )
Four unconscious young boys are found by a hunter in the forest. He gets his hunting buddy to help him haul the kids to an orphanage until they wake up and are able to tell everyone who their parents are. The orphanage-keepers(?), an elderly couple, let the children rest in cots. The old lady goes into their room later on and finds that the boys are gone. All she can find in the room are 4 puppies. Her and her husband search frantically for the children, but they can't find them anywhere. When they go back to the room, they find that the boys are there again, but the puppies are gone. As time goes on, they realize that the boys are werewolves. They discreetly tell a government official, and word travels through the ranks to the emperor. The emperor decides to raise the four (the 4 are brothers, forgot to mention) to be loyal to the empire.
Same as C, but the four aren't brothers.
Make up our own werewolves' past, and have them meet up and band together later in their lives(whether it be at age 4 or age 12410952).
Mark your vote with a slash.
Option E:OUR ANTI-HEROES
Otter - Emperor: like the Claw from Inspector Gadget. He doesn't appear in the story because he's working behind the scenes. I will control him, I being OTTER. Giving control of one character to many different people has proven to be.. Wellll.. Not a good idea. That doesn't mean I won't take suggests as to what he's gonna do next, it just means you have to pass an idea by me before mentioning in the story(example: you put that the Myrangian Emperor has many sex slaves that he beats at regular intervals. That won't work. >>" Even minor things, like saying that the Emperor has beady green/blue/brown/purple eyes, HAS TO BE PASSED BY ME
. Because everyone will be writing something different otherwise, and we'll have one helluva contradictory character). What is known about the emperor is:
* He's been attempting to expand the Myrangian borders. Belbrii's been the target of many invasions for the past few years.
* He has appointed Sorrell, _____, _____, and, the most important member of the group, Zael, to capture Cecilia.
* He's MYSTEEERRRIIOUSS. He almost never addresses the people, and when he does, he is veiled in desert clothing. The emperor has no personal connection to his subordinates; the people only admire him for expanding their empire.
* Conquered people are tolerated. They can even govern themselves, but they must provide the empire with anything asked of them(soldiers, food if there's a famine in another area of the country, etc.) and pay tribute. And the empire is not going to ask something ridiculous from them, like a virgin every year or a GROSS amount of money just because the Myrangians are EVIL. C'mon. The Emperor is smart enough to know how to prevent rebellion, buuuuut in the case that there IS..
* Rebellion is usually crushed quickly under his rule. He's a dictator, but he rewards good deeds as well(especially militaristic achievements; warriors are revered).
* Mythical creatures and magic and all that are not new concepts to him.
* He's not an idiot. The man governs an entire nation.
* He's not socially inept. He's dealed with politicians far and wide and knows how to handle people.
Otter - Sorrell: A werewolf(durr). He's a troublemaker who isn't embarrassed by anything. Sorrell's loud, mischevious, and likes to tease people to no end. He can't stay still and has a short attention span, but he's capable of formulating and pulling off elaborate pranks. Sorrell's wolf form is small and relatively weak, but he makes up for it in speed and cunning. He's built for hiding and escaping rather than fighting. He loves deer.
Kitty - Zael: A werewolf. He is the oldest werewolf (not necessarily the oldest in actual age) of the band of four that is ordered to go find Cecilia. He lives up to the phrase, "silent but deadly". He's dangerous with the sheer strength he has and the stubborn mind that he possesses. He is (perhaps, I dunno) the biggest of the werewolves in wolf form. He's surprisingly conceited and obsessed with his looks as well, and he has a very, very short temper. He doesn't usually talk except to order people around. He enjoys eating the thighs of buffalo. Tasty.
Willow - Raokan (rhymes with wow-kin): Most logical and booklearned of the four. He does not regret the choice to stay with his brothers, but doesn't enjoy being a werewolf. The fact that he has to kill innocents disgusts him, but he does it anyway to appease the thirst and the expectations of his family. He is quiet and thoughtful, and often frustrates his brothers by incessantly questioning things and giving them difficult riddles that he thinks up in his spare time. He doesn't participate much unless his presence is neccessary, preferring observe chaos from afar. Although the bones stick in his teeth, he is most partial to the taste of eagle. Being unusually agile and a little talented in the way of werewolves, he spends his spare time stealing up trees at the reddest of hours to snatch them out of thier nests.
(I love how our werewolves are starting to sound like the Teenage Mutant Ninja turtles.)
------Encyclopedia of Magical Creatures
*note: not all of the creatures listed exist, nor is all of the information listed about the creatures accurate.*
Centaurs are a very proud race of half-human, half-horse creatures who are known for thier skills in calvary battle and thier devotion to guarding and interpreting nature. They usually view all other intelligent races as inferior to themselves, though they have been known to assist those that they deem 'humble' enough to be worth thier trouble.
A monstrous fire-breathing creature composed of the parts of multiple animals upon the body of a lioness with a tail that terminated in a snake's head, the head of a goat arose on her back at the center of her spine. They are typically female, complete with the strong female traits of vengeance, deceitfulness and the unwillingness to forgive. They roam solo for most of thier lives, unless mating or bearing young, and are incredibly clever hunters.
Elementals are beings either born from or with a strong affinity to one or more elements, and often with a debilitating weakness to opposing elements. Elementals are usually anthropomorphic or humanoid in shape; however, their manifestation is the element they represent, such as an earth elemental having a body of stone, or a fire elemental being a living flame or a dark figure enshrouded by smoke and fire.
noun, plural -elves
Elves are believed to be the hybrid children of humans and divine beings. They have heightened senses and unmatchable grace, as well as prolonged life spans. Elves usually keep to themselves and live in quiet towns. They dislike associating with humans because they believe that humans are corrupt. Elves have pointed ears and slightly slanted eyes. They are among the most beautiful of creatures. Even the ugliest of the elves is envied for their beauty. Their skin is usually pale and most are slightly taller than humans. They have slender features everywhere on their body and are perfect for agility. Most elves are trained in archery, swordsmanship, and tracking as young children. Select few are found to be gifted and are taken to a special school to be taught further. Elves have unusual amounts of energy and usually need three to four hours of sleep each night to feel fully rested. Elves will not die of long life, but they are just as vulnerable as humans when it comes to weapons. They do not age like humans. They stop growing when they reach the appearance of twenty years old, more or less, and, supposedly, the older they get, the more beautiful they are.
A race of tough and warlike humanoid creatures, often portrayed as misshapen humanoids who are brutal, warmongering, sadistic, though they are also a proud warrior race with a strong sense of honor, and value te skills of a warrior above all else. They are physically stronger than humans, and always high in numbers. They often ride boars, wolves and wargs.
Large winged horses, the steeds of the sky. Pegasi, like the unicorn, have a heightened sense of the human character, and will not consent to be ridden by one they deem unworthy. They are among the fastest creatures on earth.
A phoenix is a mythical bird with a colorful plumage and a tail of gold and scarlet. It has a 500 to 1,000 year life-cycle, near the end of which it builds itself a nest of twigs that then ignites; both nest and bird burn fiercely and are reduced to ashes, from which a new, young phoenix or phoenix egg arises, reborn anew to live again. The new phoenix is destined to live as long as its old self.It is said that the bird's cry is that of a beautiful song, and it's tears consist of many alchemically-useful properties.
A preternatural race of faerie. Known characteristics include pointed ears and mischievous natures. They are thougt to hold the souls of children who died early or unnatural deaths. Closely related to sprites.
An invisible spirit or ghost that manifests itself by moving and influencing objects, generally in a particular location such as a house or room or place within a house, usually a place the spirit had earthly connections to during thier mortal life. A poltergeist is most likely a restless spirit being held back from it's eternal peace in the afterlife.
Savage goat men, obsessed with Dionysiac pleasures.
Dangerously beautiful and seductive bird-women who lure sailors to their deaths by singing hauntingly beautiful songs from thier flower-meadow covered island. Later writers have inferred that the Sirens were anthropophagous, based on Circe's description of them "lolling there in their meadow, round them heaps of corpses rotting away, rags of skin shriveling on their bones. Sirens have humaniod bodies covered in bright feathers as well as wings.
A preternatural race of faerie, usually miniscule winged humaniods.
Undine are water nymphs from German Mythology. They are said to live in forest pools or waterfalls, and thier beautiful voices can sometimes be heard over the sound of the water. THey can gain a soul if they marry a human man and bear his children.
vampire: (fun facts, may be useful, Kitty)in older, less hollywood-oriented texts, the vampire had dark reddish skin, associated with blood drinking. also no reflection or shadow, believably due to absence of a soul.
noun, plural -wolves
Also known as lycanthropes, werewolves are humans that can turn into wolves and, in doing so, gain abilities and senses that exceed those of both ordinary humans and wolves. For a human to become a werewolf, they must be bitten hard enough to break the skin by a werewolf, either in wolf or human form, during a full moon. Newly-made werewolves, or "pups" (which includes older people recently made into werewolves), can't control their ability to change very well and often undergo involuntary transformations while experiencing intense emotions. They usually have no recollection of what they did while they were in their wolf form. More experienced werewolves undergo transformations only at will and can remember and control their actions, though transforming too often or for long periods of time fatigues them and leaves them debilitated.
To tell if a person is a werewolf, check for yellow, slitted eyes, unusually long and sharp canine teeth, and clawlike fingernails. Silver burns their flesh. It can kill them if ingested, or if they are punctured by silver weapons. Wolfsbane is also rumored to repel lycanthropes.
noun, plural -wingresses
Wingresses are an extremely rare, endandered and constantly poached species of winged, full-sized humanoids. According to folklore, they are humanized angels, though they have long since faded into obscurity as the race retreated into secretive hiding. Their wings are large and feathered, capable of carrying the creature over long distances by flight. The wingress is often hailed as the the saviors of innocents and heroes from certain death in local myths, and thier white plumage is said to bear amazing healing powers when plucked, dried, and ground into powder to be ingested. This plumage is generally acknoledged as the reason for thier scarcity. The wingress generally has light skin and hair as well, and they possess incredible hearing and sight. They are a noadic race, searching for herbivorous sustenacne during the night.